My teaching spans theoretical and studio-based courses at the graduate and undergraduate levels as part of the Digital Media and Computational Media degree programs at Georgia Tech.

Please email with any questions regarding course offerings.

Spring 2017 Courses

Critical Theory, Social Justice, & Philosophy of Design

in conjunction with

Project Studio: “Sweet Auburn, Birthplace of Ideas”

In the spring of 2016, the STS advanced seminar course titled Critical Theory, Social Justice, and Philosophy of Design will be paired with a project studio titled, Sweet Auburn: Birthplace of Ideas as part of Digital Integrative Liberal Arts Center initiative (DILAC).

Critical Theory, Social Justice, and Philosophy of Design engages the theme social justice as it relates to the design of technologies both digital and non-digital. We will study classical and contemporary theories of social justice to understand the plurality of ways that justice is conceived and advanced through the accumulation and distribution of goods. We will discover how these debates live on in the 21st century and their relationship to the social and political issues of the time.

Sweet Auburn: Birthplace of Ideas engages the theme of social justice from the perspective of interaction design. In doing so, we will engage stories of the civil rights movement and how they surface, shape, reinforce, or challenge social justice issues central to the past, current, and future development of Sweet Auburn specifically and Atlanta more generally. Through specific projects in collaboration with community partners such as the APEX museum, we put the theories of social justice into a direct relationship to design practice while learning specific design skills such as ideation, critique, prototyping, and co-design.

Spring 2016 Courses

Designing Conversational Media, LMC 6650
Tuesdays, 1:30 pm – 4:30 pm

Can media applications support conversations in a meaningful and organic way? If so what is the appropriate form for these media that is responsive both to the content of conversation and the character and concerns of individuals participating? Can we design “conversational media,” media applications that turn with the organic flow of a conversation? The course engages the above questions through theoretical readings, criticism and reflection on contemporary digital media artifacts, a series of short experimental design exercises, and a semester-long project in collaboration with an external client to design and prototype a suite of digital artifacts.

Course Syllabus

Visual Culture and Design, LMC 6311
Tuesday,Thursday, 9:30 am – 11:30 am

Visual design is concerned with the invention of useful and beautiful products that mediate and facilitate communication. At its full potential, it has the ability to teach, to please, and to move. Communication is not a problem newly discovered in our time. However, the understanding of the problems of communication and methods of inquiry for arriving at appropriate solutions have become increasingly important in the contemporary culture. The need for effective communication is evident once we consider the wide presence and impact of digital and non-digital products in our everyday experiences. Examples span a wide range: from road signs to political campaigns, shopping lists to hypermedia applications. The purpose of this course is to lay a foundation for better understanding communication that’s mediated by visual artifacts as well as the methods of designing effective communication pieces.

Course Syllabus

Other Graduate Courses

Project Studio
Participatory Strategies in Design: Principles and Practices, Fall 2014

This project-oriented course is aimed at theoretical and practical exploration of ethnographic and collaborative strategies such as participatory design and co-design. Students develop on experience of crafting, planning, and communicating such strategies in close collaboration with Center for Mental Health Policy and Service Research at Perelman School of Medicine, University of Pennsylvania.

Course Syllabus

Visual Culture and Design, Spring 2014

This course lays a foundation for better understanding communication that’s mediated by visual artifacts as well as the methods of designing effective communication strategies.

Course Syllabus

Mixed Reality Experience Design (with Professor Jay Bolter)

The goal of the course is to learn to design and critique locative media experiences in general and explore the potentials of Mixed and Augmented Reality in particular. In addition to various design exercises, students will work in small groups on a major semester long project. The project will concerning a locative media strategy centering on Auburn Avenue in Atlanta.

Course Syllabus

Other Undergraduate Courses

Principles of Interaction Design

This course lays a foundation for critical and creative approach toward designing products that are useful, meaningful, and appropriate in the context of use for their intended audience (Advanced Undergraduate Studio | Computational Media | Georgia Tech).

Principles of Information Design

The objective of this course is to lay a foundation for design of criticism of informational artifacts such as maps, menus, or visualizations as well as the methods of devising effective communication strategies.

Principles of Visual Design

This course explores visual design as a means of representation, expression, and deliberation, building a foundation for design and criticism of visual and informational media (Introductory Undergraduate Studio | Computational Media | Georgia Tech).

Communication and Culture

A seminar course that draws on a range of theories on communication and culture to better understand, critique, and (re)design networking technologies and participatory media. (Undergraduate Seminar | Computational Media; Science, Technology, and Culture | Georgia Tech)